- SETTING ASPECT RATIO IN TOON BOOM ANIMATE PRO 2 MOVIE
- SETTING ASPECT RATIO IN TOON BOOM ANIMATE PRO 2 TV
For example, one TV format that has been a standard for decades is the 4:3 size ratio, meaning that the width of your scene has the equivalent of 4 units compared to 3 units for the height. If you want to export your project for the theatre, you will ned to create your project in a large format so the image is of a high quality and looks good on the big screen.Īlso, some display media such as iPad, TV or theatre have an exact format requirement. The larger the images are, the heavier the project is, but also, the better the quality.
SETTING ASPECT RATIO IN TOON BOOM ANIMATE PRO 2 MOVIE
For example, if you want to put your project on the web, you will probably export your movie as a small size so that it is light to play back once it is on the web. Pixels are composed of three colours (RGB-Red, Green, Blue).ĭepending on the type of project you want to create, you will need a different image size. If you zoom in close enough on a digital image, you will see the pixels they look like small squares of different colours and intensity. It is a small sample of an image, a dot, a square or a very small section made out of smooth filtering. Pixel, which is short for picture element, is a single point in a graphic image. A pixel is the smallest element of an image displayed on a monitor or TV screen. You may not be familiar with the term pixel, but you have probably seen it when you magnify a digital photograph. The size of your project is the width and height of your camera frame in pixels. For example, if you have a camera motion moving at 24 frames per second and an animation exposed on double frames (equivalent to 12 frames per second), the character’s position will flicker and appear jerky or sliding. It is important to note than when you have objects moving at different frame rates, a sliding or jerky motion will occur. An image can also be called a frame therefore the frame rate is the number of frames you play per second in your animation. You need a minimum of 12 images per second, any slower than that and the animation becomes jumpy. To get a fluid movement between the drawings, you need several images per second. If they don't, you will have a jumpy animation, which won't look good. When you create an animation, the images you animate must move fluidly to produce the correct effect.